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    Health, Tech and Security Talents Whereas Skills unlock after areas of each wing have been upgraded, Talents require agents to have reached a certain level before they become available.

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    How you typically prefer to attack and put pressure on opponents will determine your choice of Tech Talent. Tech gadgets are all weaponised Skills, which grant auto-turrets, mines and the Tactical Link Signature Skill which boosts damage and critical hit chances Anonymgrannydate the whole group.

    On the Tech side, an agent's combat effectiveness is enhanced by Talents that augment weapon behaviour the damage caused, reload times and so on and Tech Skills. Expect forums to light up with this sort of optimisation chitchat in the weeks ahead. The Tech list begins with Sticky Bomb, an explosive that can be detonated manually or modified to explode based on enemy proximity. Health-related Talents listed under Medical serve to enhance an agent's physical status, or significantly degrade an enemy's.